/*

 child.C

 Tile Source File.

 Info:
  Form                 : All tiles as one unit.
  Format               : Gameboy 4 color.
  Compression          : None.
  Counter              : Tile-count as Constant.
  Tile size            : 8 x 8
  Tiles                : 0 to 3

  Palette colors       : None.
  SGB Palette          : None.
  CGB Palette          : None.

  Convert to metatiles : No.

 This file was generated by GBTD v2.2

*/
#include "child.h"

/* Start of tile array. */
const unsigned char childTiles[] =
{
  0x0E,0x0F,0x00,0x0F,0x17,0x1F,0x1D,0x1E,
  0x07,0x01,0x03,0x02,0x0F,0x0D,0x1F,0x11,
  0x70,0xF0,0x00,0xF0,0xE8,0xF8,0xB8,0x78,
  0xE0,0x80,0xC0,0x40,0xF0,0xB0,0xF8,0x08,
  0x1F,0x1A,0x1C,0x17,0x1C,0x1F,0x07,0x04,
  0x07,0x04,0x07,0x07,0x07,0x05,0x07,0x07,
  0xF8,0x18,0x18,0xE8,0x18,0xF8,0xD0,0x30,
  0xD0,0xB0,0x70,0x70,0x70,0x50,0x70,0x70
};

/* End of child.C */
