VERSION LOG
v1.1.6.2 2019-01-09
- Fix prefab isolation mode

v1.1.6.1 2018-12-07
- Fix regression on IK.

v1.1.6 2018-11-21
- Compatible with 2018.3
- Removed deprecated code related to legacy releases.
- Fix warnings in 2018.3.
- Fix 2018.3 prefab reimport loop bug by removing prefab post-processing that set the sharedMesh for preview purposes.
- Fix zoom in SpriteMeshEditorWindow.
- Fix OnionSkin nullrefs.
- Fix OnionSkin increasing object count.

v1.1.5 2018-08-11
- Using same auto-weights from 2d animation package.
- Auto-weights for linux.
- Fixed TRex sample assets to work with 2018.3
- Fixed loading pose into an animation could make your bones to loop.
- Fixed IK orient child could make loops.
- Fixed textures in rect mesh mode would not work.

v1.1.4 2017-10-22
- Compatible with 2017.2
- No more original textures in the build when using SpriteAtlases.
- With this update we lose some inspector previews.
- "sharedMaterials" property in SpriteMesh is gone.
- Fixed Bone2D color setter.
- Added SpriteMask materials to interact with unity's SpriteMask.
- Fixed BakeAnimations in 2017.1
- Examples using new SpriteAtlas assets.
- Creating SpriteMeshInstance from SpriteRenderer will preserve sorting values.
- Fixed Sprite geometry override on textures using single sprite mode.

v1.1.3 2017-04-01
- Unity 5.6 compatible.
- Fix: Texture's userData will only change when applying changes in SpriteMeshEditorWindow.
- Fix: Sprite's pivot from a texture with single sprite mode option set was not overriden.

v1.1.2 2017-01-05
- Unity 5.5 compatible.

v1.1.1 2016-06-24
- Unity 5.4 beta compatible.
- Added SpriteMesh Animation component.
- IKs will update during Animation Mode.
- IKs will not record bone keyframes by default.
- New IK properties: Record, Restore Default Pose, Orient Child.
- Bake Animations.
- Create Avatar Masks.
- Onion Skin
- Added sortingLayerName property to SpriteMeshInstance.
- Added alpha, zoom and mipmap GUI to SpriteMesh Editor.
- Combiner now works on characters not placed in 0,0,0.
- Fixed slice tool rect.
- Fixed invalid vertices bug.
- Fixed frequent reimport of textures.
- Fixed texture import settings max size bug.
- Fixed bone outline on scaled bones.
- Rolled back linked parent bone update system.


v1.1.0 2016-03-24
- Override Unity sprite geometry.
- Automatic mesh slice with optional inner tessellation.
- Pivot point editor (with optional pixel-snap).
- Compatible with Unity generated Atlases.
- Mesh self-overlapping control (bone z-order).
- Improved Weight tool.
- Weights can now have unassigned indices if not used.
- Unity-Chan sample scene.
- Combined mesh sample scene.
- Drag and drop of skinned SpriteMeshes will reconstruct its bone hierarchy.
- SpriteMesh single asset file instead of the prefab-like structure.
- Project view and inspector SpriteMesh previews.
- Improved scene bone selection.
- Rotating the bone by dragging now works on bones with negative scale.
- Bone highlight will show vanishing child bones.
- Added bone alpha color slider.
- SpriteMeshInstance: should use Sprite dedicated materials.
- SpriteMeshInstance: color tint.
- SpriteMeshInstance: can swap SpriteMesh through scripting.
- SpriteMeshInstance: can set new bones through scripting.

v1.0.2 2015-12-20
- SpriteMesh Editor: Additive vertex selection using control button was not working on windows.
- Create SpriteMesh: works on selected textures in the Project View.
- PoseManager: now checks and shows invalid duplicate bone paths.
- PoseManager: Load pose will set the position of the attached IKs.
- Visible and Locked Layers now work as expected in bones.
- SpriteMeshInstanceEditor: added warning messages when bone list is not valid for skinning.
- Scene GUI: Highlight the current hovered bone.
- Scene GUI: Improved bone gizmo size taking zoom into account.
- Compatible with Unity 5.3.x.

- Fix: SpriteMeshInstace "Set skinned renderer" button now sets the "root bone" property.
- Fix: Several Undo related bugs:
  Undo breaking bone chain by unparenting transforms was not recovering the child bone reference.
  Undo bone hierarchy deletion was causing problems in SpriteMesh Editor, IK components and SpriteMeshInstances.
- Fix: nullref exceptions when undoing bone hierarchy deletion.
- Fix: Created SpriteMeshes could have a small offset compared to the original Sprite.
- Fix: You can now scale bones attached to a LimbIK.
- Fix: IKs do not update on scene pan/orbit/FPS mouse drag anymore.
  That introduced unwanted keyframes in animation mode.


v1.0.1 2015-11-23
- Fixed bug: "Cannot calculate automatic weights. Specify bones to the SpriteMeshInstance."

v1.0 2015-10
- Release! All your 2D base are belong to us.
