using System;
using UnityEngine.EventSystems;

namespace UnityEngine.Experimental.Input.Plugins.UI
{
    /// <summary>
    /// <see cref="EventSystem">UI input module</see> that translates input from tracking
    /// devices to UI input.
    /// </summary>
    public class UIXRInputModule : UIInputModule
    {
        public override void Process()
        {
            throw new NotImplementedException();
        }
    }
}
