using System;
using UnityEngine.EventSystems;

namespace UnityEngine.Experimental.Input.Plugins.UI
{
    /// <summary>
    /// <see cref="EventSystem">UI input module</see> that translates <see cref="Keyboard"/>
    /// and <see cref="Mouse"/> input to UI input.
    /// </summary>
    public class UIKeyboardMouseInputModule : UIInputModule
    {
        public override void Process()
        {
            throw new NotImplementedException();
        }
    }
}
