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类
AkBank
decodeBank
HandleEvent
loadAsynchronous
saveDecodedBank
UnloadBank
unloadTriggerList
override void AkBank::HandleEvent
(
UnityEngine.GameObject
in_gameObject
)
[inline]
Loads the SoundBank.
Generated at Tue Dec 4 10:52:21 2018 for Wwise Unity Integration by
1.6.3