クラス AkEmitterObstructionOcclusion

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. [詳細]

AkObstructionOcclusionを継承しています。

すべてのメンバ一覧

Public 変数

float fadeTime = 0.5f
 The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask LayerMask = -1
 Indicates which layers act as obstructers/occluders.
float maxDistance = -1.0f
 The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float refreshInterval = 1
 The number of seconds between obstruction/occlusion checks.

説明

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.

Wwise Unity Integrationに対してTue Dec 4 10:52:20 2018に生成されました。  doxygen 1.6.3