Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. 更多...
继承自AkObstructionOcclusion。
公有属性 | |
| float | fadeTime = 0.5f |
| The number of seconds for fade ins and fade outs. | |
| UnityEngine.LayerMask | LayerMask = -1 |
| Indicates which layers act as obstructers/occluders. | |
| float | maxDistance = -1.0f |
| The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. | |
| float | refreshInterval = 1 |
| The number of seconds between obstruction/occlusion checks. | |
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.
1.6.3