AkEmitterObstructionOcclusion Class Reference

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. More...

Inherits AkObstructionOcclusion.

List of all members.

Public Attributes

float fadeTime = 0.5f
 The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask LayerMask = -1
 Indicates which layers act as obstructers/occluders.
float maxDistance = -1.0f
 The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float refreshInterval = 1
 The number of seconds between obstruction/occlusion checks.

Detailed Description

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.

Generated on Tue Dec 4 10:52:19 2018 for Wwise Unity Integration by  doxygen 1.6.3