クラス AkEnvironmentPortal

Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones). [詳細]

すべてのメンバ一覧

構成

class  EnvListWrapper
 This enables us to detect intersections between portals and environments in the editor. [詳細]

Public 変数

UnityEngine.Vector3 axis = new UnityEngine.Vector3(1, 0, 0)
 The axis used to find the contribution of each environment.
AkEnvironment[] environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL]
EnvListWrapper[] envList
 Unity can't serialize an array of list so we wrap the list in a serializable class.

説明

Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones).

Wwise Unity Integrationに対してTue Dec 4 10:52:20 2018に生成されました。  doxygen 1.6.3