Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域). 更多...
组合类型 | |
| class | EnvListWrapper |
| This enables us to detect intersections between portals and environments in the editor. 更多... | |
公有属性 | |
| UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
| The axis used to find the contribution of each environment. | |
| AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
| EnvListWrapper[] | envList |
| Unity can't serialize an array of list so we wrap the list in a serializable class. | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域).
1.6.3