AkEnvironmentPortal类参考

Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域). 更多...

所有成员的列表。

组合类型

class  EnvListWrapper
 This enables us to detect intersections between portals and environments in the editor. 更多...

公有属性

UnityEngine.Vector3 axis = new UnityEngine.Vector3(1, 0, 0)
 The axis used to find the contribution of each environment.
AkEnvironment[] environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL]
EnvListWrapper[] envList
 Unity can't serialize an array of list so we wrap the list in a serializable class.

详细描述

Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 如何通过 inspector来使用 AkEvironment 和 AkEvironmentPortal(混响区域).

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