Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones). [詳細]
構成 | |
| class | EnvListWrapper |
| This enables us to detect intersections between portals and environments in the editor. [詳細] | |
Public 変数 | |
| UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
| The axis used to find the contribution of each environment. | |
| AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
| EnvListWrapper[] | envList |
| Unity can't serialize an array of list so we wrap the list in a serializable class. | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones).
1.6.3