Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...
Classes | |
| class | EnvListWrapper |
| This enables us to detect intersections between portals and environments in the editor. More... | |
Public Attributes | |
| UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
| The axis used to find the contribution of each environment. | |
| AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
| EnvListWrapper[] | envList |
| Unity can't serialize an array of list so we wrap the list in a serializable class. | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).
1.6.3