AkGameObj类参考

This component represents a sound object in your scene tracking its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound, and it will be added to any object that an AkAudioListener is attached to. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise. 更多...

所有成员的列表。

公有成员

virtual UnityEngine.Vector3 GetPosition ()
virtual UnityEngine.Vector3 GetForward ()
virtual UnityEngine.Vector3 GetUpward ()

公有属性

bool isEnvironmentAware = true
 Is this object affected by Environment changes? Set to false if not affected in order to save some useless calls. Default is true.
AkGameObjPositionOffsetData m_positionOffsetData
 When not set to null, the position will be offset relative to the Game Object position by the Position Offset.

详细描述

This component represents a sound object in your scene tracking its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound, and it will be added to any object that an AkAudioListener is attached to. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise.

参见:
Generated at Tue Dec 4 10:52:21 2018 for Wwise Unity Integration by  doxygen 1.6.3