クラス AkRoom

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals. [詳細]

AkUnityEventHandlerを継承しています。

すべてのメンバ一覧

Public メソッド

ulong GetID ()
 Access the room's ID.

Public 変数

int priority = 0
AK.Wwise.AuxBus reverbAuxBus
 The reverb auxiliary bus.
float reverbLevel = 1
 The reverb control value for the send to the reverb aux bus.
float wallOcclusion = 1
 Occlusion level modeling transmission through walls.
AK.Wwise.Event roomToneEvent
 Wwise Event to be posted on the room game object.
float roomToneAuxSend = 0
 Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send.
const int MAX_NB_TRIGGERS = 32
 Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
 List containing the enabled triggers.
bool useOtherObject = false
 This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

Static Public 変数

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
 Will contain the types of all the triggers derived from AkTriggerBase at runtime.

説明

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals.

Wwise Unity Integrationに対してTue Dec 4 10:52:20 2018に生成されました。  doxygen 1.6.3