An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals. More...
Inherits AkUnityEventHandler.
Public Member Functions | |
| ulong | GetID () |
| Access the room's ID. | |
Public Attributes | |
| int | priority = 0 |
| AK.Wwise.AuxBus | reverbAuxBus |
| The reverb auxiliary bus. | |
| float | reverbLevel = 1 |
| The reverb control value for the send to the reverb aux bus. | |
| float | wallOcclusion = 1 |
| Occlusion level modeling transmission through walls. | |
| AK.Wwise.Event | roomToneEvent |
| Wwise Event to be posted on the room game object. | |
| float | roomToneAuxSend = 0 |
| Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. | |
| const int | MAX_NB_TRIGGERS = 32 |
| Since our mask is a 32 bits integer, we can't have more than 32 triggers. | |
| System.Collections.Generic.List < int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
| List containing the enabled triggers. | |
| bool | useOtherObject = false |
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. | |
Static Public Attributes | |
| static System.Collections.Generic.Dictionary < uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
| Will contain the types of all the triggers derived from AkTriggerBase at runtime. | |
An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals.
1.6.3