AkRoom类参考

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals. 更多...

继承自AkUnityEventHandler。

所有成员的列表。

公有成员

ulong GetID ()
 Access the room's ID.

公有属性

int priority = 0
AK.Wwise.AuxBus reverbAuxBus
 The reverb auxiliary bus.
float reverbLevel = 1
 The reverb control value for the send to the reverb aux bus.
float wallOcclusion = 1
 Occlusion level modeling transmission through walls.
AK.Wwise.Event roomToneEvent
 Wwise Event to be posted on the room game object.
float roomToneAuxSend = 0
 Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send.
const int MAX_NB_TRIGGERS = 32
 Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
 List containing the enabled triggers.
bool useOtherObject = false
 This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

静态公有属性

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
 Will contain the types of all the triggers derived from AkTriggerBase at runtime.

详细描述

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals.

Generated at Tue Dec 4 10:52:21 2018 for Wwise Unity Integration by  doxygen 1.6.3