AkRoomPortal类参考

An AkRoomPortal can connect two AkRoom components together. 更多...

继承自AkUnityEventHandler。

所有成员的列表。

公有成员

ulong GetID ()
 Access the portal's ID.
override void HandleEvent (UnityEngine.GameObject in_gameObject)
 Opens the portal on trigger event.
void ClosePortal (UnityEngine.GameObject in_gameObject)
 Closes the portal on trigger event.

公有属性

const int MAX_ROOMS_PER_PORTAL = 2
 AkRoomPortals can only connect a maximum of 2 rooms.
AkRoom[] rooms = new AkRoom[MAX_ROOMS_PER_PORTAL]
const int MAX_NB_TRIGGERS = 32
 Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
 List containing the enabled triggers.
bool useOtherObject = false
 This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

静态公有属性

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
 Will contain the types of all the triggers derived from AkTriggerBase at runtime.

详细描述

An AkRoomPortal can connect two AkRoom components together.

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