クラス AkRoomPortalObstruction

Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them. [詳細]

AkObstructionOcclusionを継承しています。

すべてのメンバ一覧

Public 変数

float fadeTime = 0.5f
 The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask LayerMask = -1
 Indicates which layers act as obstructers/occluders.
float maxDistance = -1.0f
 The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float refreshInterval = 1
 The number of seconds between obstruction/occlusion checks.

説明

Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them.

If no spatial audio listener has been registered, there will be no obstruction.

Wwise Unity Integrationに対してTue Dec 4 10:52:20 2018に生成されました。  doxygen 1.6.3