AkSpatialAudioEmitter类参考

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. 更多...

继承图,类AkSpatialAudioEmitter
AkSpatialAudioBase

所有成员的列表。

公有成员

void EnteredRoom (AkRoom room)
 Called when entering a room.
void ExitedRoom (AkRoom room)
 Called when exiting a room.
void SetGameObjectInRoom ()
 Sets the Unity Game Object within the highest priority room.

公有属性

AK.Wwise.AuxBus reflectAuxBus
 The Auxiliary Bus with a Reflect plug-in Effect applied.
float reflectionMaxPathLength = 1000
 A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
float reflectionsAuxBusGain = 1
 The gain [0, 1] applied to the reflect auxiliary bus.
uint reflectionsOrder = 1
float roomReverbAuxBusGain = 1
 Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.
uint diffractionMaxEdges = 0
 The maximum number of edges that the sound can diffract around between the emitter and the listener.
uint diffractionMaxPaths = 0
 The maximum number of paths to the listener that the sound can take around obstacles.
uint diffractionMaxPathLength = 0
 The maximum length that a diffracted sound can travel. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
bool drawFirstOrderReflections = false
 This allows you to visualize first order reflection sound paths.
bool drawSecondOrderReflections = false
 This allows you to visualize second order reflection sound paths.
bool drawHigherOrderReflections = false
 This allows you to visualize third or higher order reflection sound paths.
bool drawGeometricDiffraction = false
 This allows you to visualize geometric diffraction sound paths between an obstructed emitter and the listener.
bool drawSoundPropagation = false
 This allows you to visualize sound propagation paths through portals.

详细描述

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.

Generated at Tue Dec 4 10:52:21 2018 for Wwise Unity Integration by  doxygen 1.6.3