AkSpatialAudioEmitter Class Reference

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. More...

Inheritance diagram for AkSpatialAudioEmitter:
AkSpatialAudioBase

List of all members.

Public Member Functions

void EnteredRoom (AkRoom room)
 Called when entering a room.
void ExitedRoom (AkRoom room)
 Called when exiting a room.
void SetGameObjectInRoom ()
 Sets the Unity Game Object within the highest priority room.

Public Attributes

AK.Wwise.AuxBus reflectAuxBus
 The Auxiliary Bus with a Reflect plug-in Effect applied.
float reflectionMaxPathLength = 1000
 A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
float reflectionsAuxBusGain = 1
 The gain [0, 1] applied to the reflect auxiliary bus.
uint reflectionsOrder = 1
float roomReverbAuxBusGain = 1
 Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.
uint diffractionMaxEdges = 0
 The maximum number of edges that the sound can diffract around between the emitter and the listener.
uint diffractionMaxPaths = 0
 The maximum number of paths to the listener that the sound can take around obstacles.
uint diffractionMaxPathLength = 0
 The maximum length that a diffracted sound can travel. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
bool drawFirstOrderReflections = false
 This allows you to visualize first order reflection sound paths.
bool drawSecondOrderReflections = false
 This allows you to visualize second order reflection sound paths.
bool drawHigherOrderReflections = false
 This allows you to visualize third or higher order reflection sound paths.
bool drawGeometricDiffraction = false
 This allows you to visualize geometric diffraction sound paths between an obstructed emitter and the listener.
bool drawSoundPropagation = false
 This allows you to visualize sound propagation paths through portals.

Detailed Description

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.

Generated on Tue Dec 4 10:52:19 2018 for Wwise Unity Integration by  doxygen 1.6.3