AkSpatialAudioListener Class Reference

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's. More...

Inheritance diagram for AkSpatialAudioListener:
AkSpatialAudioBase

List of all members.

Classes

class  SpatialAudioListenerList
 This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time. More...

Public Member Functions

void EnteredRoom (AkRoom room)
 Called when entering a room.
void ExitedRoom (AkRoom room)
 Called when exiting a room.
void SetGameObjectInRoom ()
 Sets the Unity Game Object within the highest priority room.

Properties

static AkAudioListener TheSpatialAudioListener [get]
 Returns the "single" spatial audio listener.
static SpatialAudioListenerList SpatialAudioListeners [get]
 Returns the list of active Unity Game Objects that are designated to be spatial audio listeners.

Detailed Description

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.

See also:
Generated on Tue Dec 4 10:52:19 2018 for Wwise Unity Integration by  doxygen 1.6.3