This component will convert the triangles of the GameObject's geometry into sound reflective surfaces. More...
Static Public Member Functions | |
| static void | AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, UnityEngine.MeshFilter meshFilter, bool enableDiffraction, bool enableDiffractionOnBoundaryEdges) |
| Sends the mesh filter's triangles and their acoustic texture to Spatial Audio. | |
| static void | RemoveGeometrySet (UnityEngine.MeshFilter meshFilter) |
| Remove the corresponding mesh filter's geometry from Spatial Audio. | |
Public Attributes | |
| AK.Wwise.AcousticTexture | AcousticTexture |
| All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component. | |
| bool | EnableDiffraction = false |
| Switch to enable or disable geometric diffraction for this mesh. | |
| bool | EnableDiffractionOnBoundaryEdges = false |
| Switch to enable or disable geometric diffraction on boundary edges for this mesh. Boundary edges are edges that are connected to only one triangle. | |
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.
1.6.3