static void AkSurfaceReflector::AddGeometrySet ( AK.Wwise.AcousticTexture  acousticTexture,
UnityEngine.MeshFilter  meshFilter,
bool  enableDiffraction,
bool  enableDiffractionOnBoundaryEdges 
) [inline, static]

Sends the mesh filter's triangles and their acoustic texture to Spatial Audio.

Parameters:
acousticTexture 
meshFilter 
Generated on Tue Dec 4 10:52:19 2018 for Wwise Unity Integration by  doxygen 1.6.3