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| static void AkSurfaceReflector::AddGeometrySet |
( |
AK.Wwise.AcousticTexture |
acousticTexture, |
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UnityEngine.MeshFilter |
meshFilter, |
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bool |
enableDiffraction, |
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bool |
enableDiffractionOnBoundaryEdges | |
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) |
| | [inline, static] |
Sends the mesh filter's triangles and their acoustic texture to Spatial Audio.
- 引数:
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| acousticTexture | |
| meshFilter | |
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