static void AkSurfaceReflector::AddGeometrySet ( AK.Wwise.AcousticTexture  acousticTexture,
UnityEngine.MeshFilter  meshFilter,
bool  enableDiffraction,
bool  enableDiffractionOnBoundaryEdges 
) [inline, static]

Sends the mesh filter's triangles and their acoustic texture to Spatial Audio.

引数:
acousticTexture 
meshFilter 
Wwise Unity Integrationに対してTue Dec 4 10:52:20 2018に生成されました。  doxygen 1.6.3