delegate void AkTriggerBase::Trigger ( UnityEngine.GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

Parameters:
in_gameObject in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Generated on Tue Dec 4 10:52:19 2018 for Wwise Unity Integration by  doxygen 1.6.3