using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour {

    public GameObject RAcat1;
    public GameObject RAcat2;
    public GameObject RLcat1;
    public GameObject RLcat2;
    public GameObject LAcat1;
    public GameObject LAcat2;
    public GameObject LLcat1;
    public GameObject LLcat2;
    public GameObject TorsoCat;

    public List<GameObject> AllCats;


    // Use this for initialization
    void Start() {
        GameObject[] allCats = { RAcat1,
    RAcat2,
    RLcat1,
    RLcat2,
    LAcat1,
    LAcat2,
    LLcat1,
    LLcat2,
    TorsoCat
    };

        foreach (var go in allCats)
        {
            if (go) go.SetActive(false);
        }

    }

    // Update is called once per frame
    void Update()
    {

    }
}
