using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class EventNames
{
	public const string TOUCHINPUT_DOWN = "touchInputDown";
	public const string TOUCHINPUT_UP = "touchInputUp";
	public const string UPDATE_HOOK_POSITION = "updateHookPosition";
	public const string RELEASE_HOOK = "releaseHook";
}
