#pragma once

#include "cocos2d.h"

class CConfig
{
private:
	/* Here will be the instance stored. */
	static CConfig* instance;

	/* Private constructor to prevent instancing. */
	CConfig();
	~CConfig();

public:
	/* Static access method. */
	static CConfig* getInstance();

public:
	static int m_Windowed;
	static int m_ResoliutionX;
	static int m_ResoliutionY;
    static int m_DialogueHeight;
	static int m_WindowedX;
	static int m_WindowedY;
	//
	static int m_TileCount;
    
    static float m_fTileDimension;

	static bool m_VideoHasPlayed;
};
