using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEditor;

namespace FMODUnity
{

    public class StudioEventEmitterGizoDrawer
    {
        #if UNITY_5_0 || UNITY_5_1
        [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.NotSelected)]
        #else
        [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
        #endif
        static void DrawGizmo(StudioEventEmitter studioEmitter, GizmoType gizmoType)
        {
            Gizmos.DrawIcon(studioEmitter.transform.position, "FMODEmitter.tiff", true);
        }
    }
}
