using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlateScript : MonoBehaviour
{
     [SerializeField] GameObject 
        shineParticles;

    public GameObject Particles
    {
        get { return shineParticles; }
    }

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

}
