using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BuildingSelection : MonoBehaviour {

	public GameObject selected;

	void Start () {

	}

	void Update () {
		int buildingLayerMask = 1 << 9;

		RaycastHit hit;
		Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		if (Physics.Raycast(
			ray,
			out hit,
			Mathf.Infinity,
			buildingLayerMask
		))
		{
			
		}
	}
}
