using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName ="Room Blueprint")]
public class RoomBlueprint : ScriptableObject
{
    /// <summary>
    /// Which levels this room can appear in
    /// </summary>
    public List<int> levels;

    public Material background;

    /// <summary>
    /// Which furniture items may appear in this room
    /// </summary>
    public List<Furniture> potentialFurniture;

    public int minFurniture;
    public int maxFurniture;

}
