using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "LevelK-1", menuName = "ScriptableObjects/LevelConfig/LevelRequirement", order = 1)]
public class CurrentLevelHandler : ScriptableObject{
	public int currentLvl;
	public Vector3[] locations;
	public ResourceType[] instructions;
	public string requirement;
}
