using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "BeginEndZone", menuName = "ScriptableObjects/BeginEndZone", order = 1)]
public class UIBeginEndZone : ScriptableObject
{
    public Vector2 beginZone;
    public Vector2 endZone;
    public Vector2 endFire;
}