# Requirements and setup

Install the following Editor and package versions to work with the 2D Renderer:

- __Unity 2019.2.0b1__ or later

- __Universal Render Pipeline__ version 6.7 or higher (available via the Package Manager)

## Configuring the 2D Renderer

![](images\image_2.png)

1. Create a new __Pipeline Asset__ by going to the __Assets__ menu and selecting __Create > Rendering > Universal Render Pipeline > Pipeline Asset__
2. Create a new __2D Renderer__ by going to  the Assets menu and selecting __Create > Rendering > Universal Render Pipeline > 2D Renderer__![](images\image_3.png)

3. Select the __Pipeline Asset__ and set its __Renderer Type__ to __Custom__.

4. Drag the __2D Renderer__ Asset onto the Data box, or select the circle icon to the right of the box to open the __Select Object__ window, then select the __2D Renderer__ Asset from the list.![](images\image_4.png)

5. Go to __Edit > Project Settings__, and select the __Graphics__ category. Set the __Scriptable Render Pipeline Settings __to your created __Pipeline Asset __by dragging the Asset directly onto the box, or by selecting the circle icon to the right of the box to open the __Select Object__ window and selecting the Asset from the list.

The __2D Renderer__ should now be configured for your Project.


**Note:** If you have the experimental 2D Renderer enabled, some of the options related to 3D rendering in the URP Asset will not have any impact on your final app or game.

