using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WordGenerator : MonoBehaviour
{
    private static string[] worldList =
    {
        "ggj2020","avant-garde"
        ,"suitcase","superintendent","pronounciation"
        ,"chiaroscurist", "logorrhea", "handkerchief", "frequency", "subdermatoglyphic"
        ,"atmosphere","highlight","nonremittal", "rotavator"
        ,"seasonal","abortion","tenderizer"
        ,"environmental","squirreled","abstentious"
    };
    public static string GetRandomWord()
    {
        int randomIndex = Random.Range(0, worldList.Length);
        string randomword = worldList[randomIndex];

        return randomword;

    }
}
