using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SelfDestruct : MonoBehaviour
{

    private float timer = 4f;
    // Start is called before the first frame update
    void Start()
    {
      
    }

    // Update is called once per frame
    void Update()
    {
        timer -= Time.deltaTime;
        if(timer <= 0)
        {
            Object.Destroy(gameObject);
        }
    }
}
