[gd_scene load_steps=4 format=2]

[ext_resource path="res://media/img/piso.png" type="Texture" id=1]
[ext_resource path="res://media/img/fondo completo a.png" type="Texture" id=2]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 425, 8 )

[node name="Building_0001" type="Node2D"]
z_index = 10

[node name="floor" type="StaticBody2D" parent="."]
collision_layer = 524288
collision_mask = 524288

[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
position = Vector2( 0, 15.028 )
shape = SubResource( 1 )

[node name="CollisionShape2D2" type="CollisionShape2D" parent="floor"]
position = Vector2( 0, -142 )
shape = SubResource( 1 )

[node name="CollisionShape2D3" type="CollisionShape2D" parent="floor"]
position = Vector2( 0, 173 )
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="floor"]
texture = ExtResource( 1 )

[node name="fondo" type="Sprite" parent="."]
position = Vector2( 1.58667, 69.8137 )
z_index = -10
texture = ExtResource( 2 )
