[gd_scene load_steps=6 format=2]

[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://media/img/floor.png" type="Texture" id=3]


[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 471.003, 47.7978 )

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 471.003, 47.7978 )

[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 20.6186, 10 )

[node name="Node2D" type="Node2D"]
position = Vector2( 0, 3 )

[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 271.967, 448.962 )

[node name="floor" type="StaticBody2D" parent="."]
position = Vector2( 477.294, 525.872 )
collision_layer = 2
collision_mask = 2
constant_linear_velocity = Vector2( 0.009, 0 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
shape = SubResource( 1 )

[node name="Sprite" type="Sprite" parent="floor"]
scale = Vector2( 14.75, 12 )
texture = ExtResource( 3 )

[node name="stair" type="StaticBody2D" parent="."]
position = Vector2( 477.294, 525.872 )
rotation = -0.698132
collision_layer = 4
collision_mask = 4
constant_linear_velocity = Vector2( 0.009, 0 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="stair"]
shape = SubResource( 2 )

[node name="Sprite2" type="Sprite" parent="stair"]
scale = Vector2( 14.75, 12 )
texture = ExtResource( 3 )

[node name="Area2D" type="Area2D" parent="stair"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="stair/Area2D"]
position = Vector2( -8.66782, -99.074 )
shape = SubResource( 3 )
