package Hole;

import java.util.Random;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.Array;
import com.ggj2k20.game.GameMain;

import huds.GamePlayButtons;


public class HoleController
{
    private World world;

    private GameMain gameMain;

    private Array<GamePlayButtons> holes = new Array<GamePlayButtons>();

    private final float DISTANCE_BETWEEN_HOLES = 30f;

    Random random = new Random();

    public HoleController(World world, GameMain gameMain)
    {
        this.world = world;
        this.gameMain = gameMain;
    }
}
