using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UVScroll : MonoBehaviour
{
    // Update is called once per frame
    void Update()
    {
		var s = GetComponent<Renderer>();
		s.material.mainTextureOffset += new Vector2 (0.1f * Time.deltaTime, 0.1f * Time.deltaTime);
    }
}
