/*
Author:		Jan Lygnos
Date:		12.8.2019
Last Edit:  13.8.2019
*/

using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// Database holding all audio data.
/// </summary>
[CreateAssetMenu(fileName = "AudioDatabase", menuName = "ProjectParanoid/Audio Database Asset")]
public class AudioDatabaseAsset : ScriptableObject {
    public List<Audio> RegisteredAudio;
}