using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

/*
Author: Jan Lygnos
Date:   14.06.2019
*/

[Serializable]
public class PlayingAudio {
    public AudioSource Source;
    public float Time;
    public bool IsAtmospheric;

    public PlayingAudio(AudioSource source, float instantiationTime, bool isAtmospheric = false) {
        Source = source;
        Time = instantiationTime;
        IsAtmospheric = isAtmospheric;
    }
}