using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using Singleton;

public class BlockPointer : Singleton<BlockPointer>, IPointerEnterHandler, IPointerExitHandler 
{
    public bool Blocked = false;

    public void OnPointerEnter(PointerEventData eventData) {
        Blocked = true;
    }

    public void OnPointerExit(PointerEventData eventData) {
        Blocked = false;
    }
}
