using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Progress : MonoBehaviour
{
    public static Progress instance;
    public int score;
    public Text progressText;
    public Image hugeusProgress;
    public RectTransform hugeusPosition;

    public 
    // Start is called before the first frame update
    void Start()
    {
        if (instance ==null)
        {
            instance = this;
        }
    }

    // Update is called once per frame
    void Update()
    {
        // if (score > 0)
        // {
        //     hugeusProgress.GetComponent<RectTransform>().anchoredPosition = new Vector2(30,0);
        // }
        // else
        // {
        //     hugeusProgress.GetComponent<RectTransform>().anchoredPosition = new Vector2(-40,0);
        // }
    }
}
