Camera is controlled by following the user's mouse.

Controls are (w,a,s,d) and correlate to whichever way the camera is currently rotated to.

All sprites within the game rotate towards the camera's current location which follows around the player turtle.

Sprites are placed throughout the game's cave system and possess no collision.
However, if the player turtle collides with a sprite tagged as "trash" the sprite is destroyed.
If a baby turtle collides with one both the baby turtle and the trash object is destroyed.

Baby turtles randomly move in one direction every few seconds.

When player turtle runs into the baby turtles they are collected and are now safe from any trash objects.
The player turtle sprite is updated to visually show the collected turtle.

When a baby turtle is collected or destroyed a corresponding sound is played.

Clicking "Esc" brings up a pause menu allowing you to go back to the main menu

When all turtles are collected or destroyed the player must return to the cave's beginning/opening to complete the game.