using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Globals 
{

}

public enum E_PlanetType
{
    Oxigen,
    Energy,
    Recharge
}

public enum E_ItemType
{
    Ball,
    Clock,
    Portrait,
    Can,
    Laptop,
    Luggage,
    Coach
}

public enum E_SpaceshipRepairStatus
{
    none,
    tierOne,
    tierTwo,
    tierThree,
    tierFour,
}


public enum E_CharacterType
{
    Player,
    Spaceship
}