Scouts
	test wood >= 20
	effects wood - 20 vr = 4
	desc Increase your sight radius by 1.

Stables
	test wood >= 30 stone >= 10 horses = 1
	effects wood - 30 stone - 10 r = 3
	desc Increase your interaction radius by 1.

Lumber Mill
	test wood >= 10 stone >= 10
	effects wood - 10 stone - 10 harvesters_f = 3
	desc Increase the number of forest workers by 2.

Hunters
	test leather >= 20
	effects leather - 20 strength + 3 harvesters_L = 3
	desc Increase the number of hunters by 2.

Mason
	test wood >= 10 stone >= 20
	effects wood - 10 stone - 20 harvesters_m = 3
	desc Increase the number of miners by 2.

Water Pump
	test wood >= 10 engineer = 1
	effects wood - 10 harvesters_w = 3
	desc Increase the number of water carriers by 2.

Stone Houses
	test stone >= 50
	effects stone - 50 hope + 5 stone_houses = 1
	desc Keep your people happy and protected from the cold.

Temple
	test stone >= 20 priest = 1
	effects stone - 20 hope + 8 health + 3
	desc Worship the animal and make your people happy.

Barracks
	test stone >= 20 leather >= 20 warLeader = 1
	effects stone - 20 leather - 20 strength + 8
	desc Train fighters to defend your people.

Feeding Station
	test wood >= 10 leather >= 20 doctor = 1
	effects wood - 10 leather - 20 food_upkeep = -2 water_upkeep = -2 hunger_upkeep = 0 thirst_upkeep = 0
	desc Automatically give the animal food and water each turn.

Harness
	test leather >= 40 engineer = 1
	effects leather - 40 harness = 1
	desc You can steer the animal gently.

Whip
	test leather >= 20
	effects leather - 20 whip = 1
	desc You can steer the animal by force.