using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum GameEventType {
    SAY,
    SHOW_CHARACTER,
    SHOW_BACKGROUND,
    SWITCH_SCENE,
    CHOICE,
    GIVE,
    START_TASK,
    END_TASK,
    JUMP,
    LABEL,
    USEPOINT,
    DEVIANCE,
    REMOVE,
    SHOW,
    HIDE,
    GAMEOVER,
    END

}
