using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Radar : MonoBehaviour
{
    public GameObject radarRotor;

    [SerializeField]
    private float rotateSpeed = 5f;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        radarRotor.transform.Rotate(0, 0, rotateSpeed * Time.deltaTime, Space.Self);
    }
}
