using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;


public class LevelMgr : MonoBehaviour
{
    public void CargaNivel(string pNombreNivel)
    {
        SceneManager.LoadScene(pNombreNivel);
    }
    public void FinNivel()
    {
        Application.Quit();
    }
}
