# Sprite Library component

Use the __Sprite Library__ component to connect the [Sprite Library Asset](SLAsset.md) to a GameObject. This allows you to access all of the Sprites within the __Sprite Library Asset__ and display them on the [Sprite Renderer](https://docs.unity3d.com/Manual/class-SpriteRenderer.) of the GameObject.

![Inspector view of Sprit Component](images/image_1.png)

| Property                 | Function                                                     |
| ------------------------ | ------------------------------------------------------------ |
| __Sprite Library Asset__ | Set this to the Sprite Library Asset you want to use on this GameObject. |