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/define:UNITY_2019_4_0
/define:UNITY_2019_4
/define:UNITY_2019
/define:UNITY_5_3_OR_NEWER
/define:UNITY_5_4_OR_NEWER
/define:UNITY_5_5_OR_NEWER
/define:UNITY_5_6_OR_NEWER
/define:UNITY_2017_1_OR_NEWER
/define:UNITY_2017_2_OR_NEWER
/define:UNITY_2017_3_OR_NEWER
/define:UNITY_2017_4_OR_NEWER
/define:UNITY_2018_1_OR_NEWER
/define:UNITY_2018_2_OR_NEWER
/define:UNITY_2018_3_OR_NEWER
/define:UNITY_2018_4_OR_NEWER
/define:UNITY_2019_1_OR_NEWER
/define:UNITY_2019_2_OR_NEWER
/define:UNITY_2019_3_OR_NEWER
/define:UNITY_2019_4_OR_NEWER
/define:UNITY_INCLUDE_TESTS
/define:ENABLE_AR
/define:ENABLE_AUDIO
/define:ENABLE_CACHING
/define:ENABLE_CLOTH
/define:ENABLE_EVENT_QUEUE
/define:ENABLE_MICROPHONE
/define:ENABLE_MULTIPLE_DISPLAYS
/define:ENABLE_PHYSICS
/define:ENABLE_TEXTURE_STREAMING
/define:ENABLE_UNET
/define:ENABLE_LZMA
/define:ENABLE_UNITYEVENTS
/define:ENABLE_VR
/define:ENABLE_WEBCAM
/define:ENABLE_UNITYWEBREQUEST
/define:ENABLE_WWW
/define:ENABLE_CLOUD_SERVICES
/define:ENABLE_CLOUD_SERVICES_COLLAB
/define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
/define:ENABLE_CLOUD_SERVICES_ADS
/define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
/define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
/define:ENABLE_CLOUD_SERVICES_PURCHASING
/define:ENABLE_CLOUD_SERVICES_ANALYTICS
/define:ENABLE_CLOUD_SERVICES_UNET
/define:ENABLE_CLOUD_SERVICES_BUILD
/define:ENABLE_CLOUD_LICENSE
/define:ENABLE_EDITOR_HUB_LICENSE
/define:ENABLE_WEBSOCKET_CLIENT
/define:ENABLE_DIRECTOR_AUDIO
/define:ENABLE_DIRECTOR_TEXTURE
/define:ENABLE_MANAGED_JOBS
/define:ENABLE_MANAGED_TRANSFORM_JOBS
/define:ENABLE_MANAGED_ANIMATION_JOBS
/define:ENABLE_MANAGED_AUDIO_JOBS
/define:INCLUDE_DYNAMIC_GI
/define:ENABLE_MONO_BDWGC
/define:ENABLE_SCRIPTING_GC_WBARRIERS
/define:PLATFORM_SUPPORTS_MONO
/define:RENDER_SOFTWARE_CURSOR
/define:ENABLE_VIDEO
/define:PLATFORM_STANDALONE
/define:PLATFORM_STANDALONE_WIN
/define:UNITY_STANDALONE_WIN
/define:UNITY_STANDALONE
/define:ENABLE_RUNTIME_GI
/define:ENABLE_MOVIES
/define:ENABLE_NETWORK
/define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
/define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER
/define:ENABLE_CLUSTER_SYNC
/define:ENABLE_CLUSTERINPUT
/define:ENABLE_WEBSOCKET_HOST
/define:ENABLE_MONO
/define:NET_STANDARD_2_0
/define:ENABLE_PROFILER
/define:DEBUG
/define:TRACE
/define:UNITY_ASSERTIONS
/define:UNITY_EDITOR
/define:UNITY_EDITOR_64
/define:UNITY_EDITOR_WIN
/define:ENABLE_UNITY_COLLECTIONS_CHECKS
/define:ENABLE_BURST_AOT
/define:UNITY_TEAM_LICENSE
/define:ENABLE_VSTU
/define:UNITY_PRO_LICENSE
/define:ENABLE_CUSTOM_RENDER_TEXTURE
/define:ENABLE_DIRECTOR
/define:ENABLE_LOCALIZATION
/define:ENABLE_SPRITES
/define:ENABLE_TERRAIN
/define:ENABLE_TILEMAP
/define:ENABLE_TIMELINE
/define:ENABLE_LEGACY_INPUT_MANAGER
/define:CSHARP_7_OR_LATER
/define:CSHARP_7_3_OR_NEWER
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Behavior.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Configuration.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Enums.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\Contour.cs
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D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\ExtensionMethods.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\IEdge.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\IPolygon.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\ISegment.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\ITriangle.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\Point.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\Polygon.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\Rectangle.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\RegionPointer.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\Segment.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Geometry\Vertex.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\DebugWriter.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\FileProcessor.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\IFileFormat.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\IMeshFormat.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\IPolygonFormat.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\InputTriangle.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\TriangleFormat.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\TriangleReader.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IO\TriangleWriter.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\IPredicates.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Log.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Logging\ILog.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Logging\ILogItem.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Logging\LogItem.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Mesh.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\MeshValidator.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Algorithm\Dwyer.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Algorithm\Incremental.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Algorithm\SweepLine.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\ConstraintMesher.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\ConstraintOptions.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Converter.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Data\BadSubseg.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Data\BadTriQueue.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Data\BadTriangle.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\GenericMesher.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\IConstraintMesher.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\IMesh.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\IQualityMesher.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\ITriangulator.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Iterators\EdgeIterator.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\Iterators\RegionIterator.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\QualityMesher.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Meshing\QualityOptions.cs
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D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\RobustPredicates.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Smoothing\ISmoother.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Smoothing\SimpleSmoother.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Smoothing\VoronoiFactory.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\AdjacencyMatrix.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\CuthillMcKee.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\Interpolation.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\IntersectionHelper.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\PolygonValidator.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\QualityMeasure.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\Statistic.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\TriangleQuadTree.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Tools\VertexSorter.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\DCEL\DcelMesh.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\DCEL\Face.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\DCEL\HalfEdge.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\DCEL\Vertex.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\Osub.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\Otri.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\SubSegment.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Topology\Triangle.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\TriangleLocator.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\TrianglePool.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\TriangleSampler.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\BoundedVoronoi.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\DefaultVoronoiFactory.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\IVoronoiFactory.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\Legacy\BoundedVoronoiLegacy.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\Legacy\IVoronoi.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\Legacy\SimpleVoronoi.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\Legacy\VoronoiRegion.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\StandardVoronoi.cs
D:\ProjetosAtivos\GGJ21\Library\PackageCache\com.unity.2d.animation@3.2.6\Runtime\Triangle\Voronoi\VoronoiBase.cs
