//
// This file was automatically generated. Please don't edit by hand.
//

#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.ShaderOptions:  static fields
//
#define SHADEROPTIONS_VELOCITY_IN_GBUFFER (0)
#define SHADEROPTIONS_PACK_GBUFFER_IN_U16 (0)
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)


#endif
