# Feature comparison table

This table provides an overview of the current features supported in the Universal Render Pipeline (URP), compared to the Unity Built-in render pipeline. 

**Note:** If a feature is marked __In research__, the URP team is still researching how and when to implement the feature. If a feature is marked as __Not supported__, it's because Unity is not planning to support it in any release. 


| Feature | Built-in Render Pipeline<br/>Unity 2018.x, 2019.x, 2020.x. | Universal Render Pipeline |
| --- | --- | --- |
| ***Camera***                                                 |                                                              |                                                              |
| HDR rendering                                                | Yes                                                          | Yes                                                          |
| HDR output                                                   | Yes                                                          | In research                                                  |
| MSAA                                                         | Yes                                                          | Yes                                                          |
| Physical Camera                                              | Yes                                                          | Yes                                                          |
| Dynamic Resolution                                           | Yes                                                          | Yes                                                          |
| Multi Display                                                | Yes                                                          | Yes                                                          |
| Stacking                                                     | Yes                                                          | Yes                                                 |
| Flare Layer                                                  | Yes                                                          | Not supported                                                |
| Depth Texture                                                | Yes                                                          | Yes                                                          |
| Depth + Normals Texture                                      | Yes                                                          | Not supported                                                |
| Color Texture                                                | Not supported                                                | Yes                                                          |
| Motion vectors                                               | Yes                                                          | In research                                                  |
| ***Batching***                                               |                                                              |                                                              |
| Static Batching (By Shader)                                  | Not supported                                                | Yes                                                          |
| Static Batching (By Material)                                | Yes                                                          | Yes                                                          |
| Dynamic Batching                                             | Yes                                                          | Yes                                                          |
| Dynamic Batching (Shadows)     | Yes                        | Not supported                       |
| GPU Instancing                                               | Yes                                                          | Yes                                                          |
| ***Color Space***                                            |                                                              |                                                              |
| Linear                                                       | Yes                                                          | Yes                                                          |
| Gamma                                                        | Yes                                                          | Yes                                                          |
| ***Realtime Lights***                                        |                                                              |                                                              |
| *Light Types*<br/>Directional<br/>Spot<br/>Point<br/>Area    | <br/>Yes<br/>Yes<br/>Yes<br/>Rectangle (Baked)               | <br/>Yes<br/>Yes<br/>Yes<br/>Rectangle (Baked) |
| Inner Spot Angle                                             | Not supported                                                | Yes                                                          |
| Shading                                                      | Multiple Passes                                              | Single Pass                                                  |
| *Culling*<br/>Per-Object<br/>Per-Layer                       | <br/>Yes<br/>Yes                                             | <br/>Yes<br/>Yes                                             |
| *Light Limits*<br/>Main Directional Light<br/>Per Object<br/> <br/>Per Camera | <br/>1<br/>Unlimited<br/> <br/>Unlimited                           | <br/>1 <br/>8 (4 for GLES2).  Can be point, spot, and directional Lights.<br/>256 (16 for GLES 3.0 or lower, 32 on other mobile platforms) |
| Attenuation                                                  | Legacy                                                       | InverseSquared                                               |
| Vertex Lights                                                | Yes                                                          | Yes                                                          |
| SH Lights                                                    | Yes                                                          | In research                                                  |
| ***Realtime Shadows***                                       |                                                              |                                                              |
| *Light Types*<br/>Directional<br/>Spot<br/>Point<br/>Area    | <br/>Yes<br/>Yes<br/>Yes<br/>Not supported                   | <br/>Yes - only 1<br/>Yes<br/>In research<br/>Not supported |
| *Shadow Projection*<br/>Stable Fit<br/>Close Fit             | <br/>Yes<br/>Yes                                             | <br/>Yes<br>In research                                      |
| *Shadow Cascades*<br/>Number of Cascades<br/>Control by Percentage<br/>Control by Distance | <br/>1, 2 or 4<br/>Yes<br/>Not supported | <br/>1–4<br/>Yes<br/>Yes |
| *Shadow Resolve Type*<br/>Lighting Pass<br/>Screen Space Pass | <br/>Yes<br/>Yes     | <br/>Yes<br/>No                       |
| Shadow Bias                                                  | Constant clip space offset + normal bias                     | Offsets shadowmap texels in the light direction + normal bias|
| ***Lightmapping***                 |                                                              |                                                              |
| Enlighten                                                    | Yes                                                          | Not supported                                                          |
| Progressive Lightmapper, CPU                                              | Yes                                                          | Yes                                                          |
| Progressive Lightmapper, GPU                                              | Yes                                                          | Yes                                                          |
| ***Realtime Global Illumination***                 |                                                              |                                                              |
| Enlighten                                                    | Yes                                                          | Not supported                                                          |
| ***Mixed Lighting Mode***                                         |                                                              |                                                              |
| Subtractive                                                  | Yes                                                          | Yes                                                          |
| Baked Indirect                                               | Yes                                                          | Yes                                                          |
| Shadowmask                         | Yes                              | Yes (Forward Rendering Path) |
| Distance Shadowmask                | Yes                              | Yes (Forward Rendering Path) |
| ***Light Probes***                     |                                                              |                                                              |
| Blending                                                     | Yes                                                          | Yes                                                          |
| Proxy Volume (LPPV)                                          | Yes                                                          | Not supported                                                 |
| Custom Provided                                              | Yes                                                          | Yes                                                          |
| Occlusion Probes                                             | Yes                                                          | Yes                                                          |
| ***Reflection Probes***                |                                                              |                                                              |
| Realtime                                                     | Yes                                                          | Yes                                                          |
| Baked                                                        | Yes                                                          | Yes                                                          |
| *Sampling*<br/>Simple<br/>Blend Probes<br/>Blend Probes and Skybox | <br/>Yes<br/>Yes<br/>Yes                                     | <br/>Yes<br/>In research<br/>In research                     |
| Box Projection                                              | Yes                                                          | In research                                                  |
| ***Lightmap Modes***                   |                                                              |                                                              |
| Non-Directional                                              | Yes                                                          | Yes                                                          |
| Directional                                                  | Yes                                                          | Yes                                                          |
| ***Environmental lighting***                    |                                                              |                                                              |
| *Source*<br/>Skybox<br/>Gradient<br/>Color                   | <br/>Yes<br/>Yes<br/>Yes                                     | <br/>Yes<br/>Yes<br/>Yes                                     |
| *Ambient Mode*<br/>Realtime<br/>Baked                        | <br/>Yes<br/>Yes                                             | <br/>In research<br/>Yes                                     |
| ***Skybox***                                                 |                                                              |                                                              |
| Procedural                                                   | Yes                                                          | Yes                                                          |
| 6 Sided                                                      | Yes                                                          | Yes                                                          |
| Cubemap                                                      | Yes                                                          | Yes                                                          |
| Panoramic                                                    | Yes                                                          | Yes                                                          |
| ***Fog***                                                    |                                                              |                                                              |
| Linear                                                       | Yes                                                          | Yes                                                          |
| Exponential                                                  | Yes                                                          | Yes                                                          |
| Exponential Squared                                          | Yes                                                          | Yes                                                          |
| ***Visual Effects Components***                              |                                                              |                                                              |
| Halo                                                         | Yes                                                          | Not supported                                                |
| Lens Flare                                                   | Yes                                                          | Not supported                                                |
| Trail Renderer                                               | Yes                                                          | Yes                                                          |
| Billboard Renderer                                           | Yes                                                          | Yes                                                          |
| Projector                                                    | Yes                                                          | Not supported                                                |
| ***Shaders (General)***                                      |                                                              |                                                              |
| Shader Graph                                                 | Not supported                                                | Yes                                                          |
| Surface Shaders                                              | Yes                                                          | Not supported                                                |
| Camera-relative Rendering                                    | Not supported                                                | In research                                                  |
| *Built-in Lit Uber Shader*<br/>Metallic Workflow<br/>Specular Workflow | Standard Shader<br/>Yes<br/>Yes                                             | [Lit Shader](lit-shader.md)<br/>Yes<br/>Yes           |
| *Surface Type and Blend Mode*<br/>Opaque<br/>Faded (Alpha Blend)<br/>Transparent<br/>Cutout<br/>Additive<br/>Multiply | <br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Not supported<br/>Not supported | <br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes             |
| *Surface Inputs*<br/>Albedo (Base Map)<br/>Specular<br/>Metallic<br/>Smoothness<br/>Ambient Occlusion<br/>Normal Map<br/>Detail Map<br/>Detail Normal Map<br/>Heightmap | <br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes | <br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes |
| Light Cookies                                                | Yes                                                          | In research                                                  |
| Parallax Mapping | Yes                         | Yes                        |
| Light Distance Fade                                          | Not supported                                                | In research                                                  |
| Shadow Distance Fade                                         | Yes                                                          | In research                                                  |
| Shadow Cascade Blending                                      | Not supported                                                | In research                                                  |
| GPU Instancing                                               | Yes                                                          | Yes                                                          |
| Double Sided GI                                              | Yes                                                          | Yes                                                          |
| Two Sided                                                    | Not supported                                                | Yes                                                          |
| Order In Layer                                               | Not supported                                                | Yes                                                          |
| ***Render Pipeline Hooks***                                  |                                                              |                                                              |
| Camera.RenderWithShader                                      | Yes                                                          | Not supported                                                |
| Camera.AddCommandBuffer*<br/>(Camera.Remove[All]CommandBuffer*) | Yes                                                          | Not supported                                                |
| Camera.Render                                                | Yes                                                          | Not supported                                                |
| Light.AddCommandBuffer*<br/>(LightRemove[All]CommandBuffer*) | Yes                                                          | Not supported                                                |
| OnPreCull                                                    | Yes                                                          | Not supported                                                |
| OnPreRender                                                  | Yes                                                          | Not supported                                                |
| OnPostRender                                                 | Yes                                                          | Not supported                                                |
| OnRenderImage                                                | Yes                                                          | Not supported                                                |
| OnRenderObject                                               | Yes                                                          | Yes                                                          |
| OnWillRenderObject                                           | Yes                                                          | Yes                                                          |
| OnBecameVisible                                              | Yes                                                          | Yes                                                          |
| OnBecameInvisible                                            | Yes                                                          | Yes                                                          |
| Camera Replacement Material | Not supported     | Yes, with a custom Pass                               |
| RenderPipeline.BeginFrameRendering                           | Not supported                                                | Yes                                                          |
| RenderPipeline.EndFrameRendering                             | Not supported                                                | Yes                                                          |
| RenderPipeline.BeginCameraRendering                          | Not supported                                                | Yes                                                          |
| RenderPipeline.EndCameraRendering                            | Not supported                                                | Yes                                                          |
| UniversalRenderPipeline.RenderSingleCamera                   | Not supported                                                | Yes                                                          |
| ScriptableRenderPass                                         | Not supported                                                | Yes                                                          |
| Custom Renderers                                             | Not supported                                                | Yes                                                          |
| ***Post-processing***                                        | Uses Post-Processing Version 2 package                      | Uses integrated [post-processing solution](integration-with-post-processing.md) |
| Ambient Occlusion (MSVO)                                     | Yes                                                          | In research                                                  |
| Auto Exposure                                                | Yes                                                          | Not supported                                                          |
| Bloom                                                        | Yes                                                          | Yes                                                          |
| Chromatic Aberration                                         | Yes                                                          | Yes                                                          |
| Color Grading                                                | Yes                                                          | Yes                                                          |
| Depth of Field                                               | Yes                                                          | Yes                                                          |
| Grain                                                        | Yes                                                          | Yes                                                          |
| Lens Distortion                                              | Yes                                                          | Yes                                                          |
| _Motion Blur_<br/>Camera<br/>Object                           | <br/>Yes<br/>Not supported                                   | <br/>Yes<br/>In research                                                |
| Screen Space Reflections                                     | Yes                                                          | Not supported                                                |
| Vignette                                                     | Yes                                                          | Yes                                                          |
| ***Particles***                                              |                                                              |                                                              |
| VFX Graph (GPU)                                              | Not supported                                                | Yes                                                          |
| Particles System (CPU)                                       | Yes                                                          | Yes                                                          |
| *Shaders*<br/>Physically Based<br/>Simple Lighting (Blinn Phong)<br/>Unlit | <br/>Yes<br/>Yes<br/>Yes                                     | <br/>Yes ([Particles Lit](particles-lit-shader.md))<br/>Yes ([Particles Simple Lit](particles-simple-lit-shader.md))<br/>Yes ([Particles Unlit](particles-unlit-shader.md)) |
| Soft Particles                                               | Yes                                                          | Yes                                                          |
| Distortion                                                   | Yes                                                          | Yes                                                          |
| Flipbook Blending                                            | Yes                                                          | Yes                                                          |
| ***Terrain***                                                |                                                              |                                                              |
| *Shaders*<br/>Physically Based<br/>Simple Lighting (Blinn-Phong)<br/>Unlit<br/>Speed Tree<br/>Vegetation<br/>Detail | <br/>Yes<br/>Yes<br/>Not supported<br/>Yes<br/>Yes<br/>Yes   | <br/>Yes<br/>In research<br/>In research<br/>Yes<br/>Yes<br/>Yes |
| Wind Zone                                                    | Yes                                                          | Yes                                                          |
| Number of Layers                                             | Unlimited                                                    | 8                                                             |
| GPU Patch Generation                                         | Yes                                                          | Yes                                                          |
| Surface Mask                                                 | Not supported                                                | In research                                                  |
| ***2D***                                                     |                                                              |                                                              |
| Sprite                                                       | Yes                                                          | Yes                                                          |
| Tilemap                                                      | Yes                                                          | Yes                                                          |
| Sprite Shape                                                 | Yes                                                          | Yes                                                          |
| Pixel-Perfect                                                | Yes - using the 2D Pixel Perfect Package                     | Yes                                                |
| 2D Lights                                              | Not supported                                                      | Yes                                                |
| ***UI (Canvas Renderer)***                                   |                                                              |                                                              |
| Screen Space - Overlay                                       | Yes                                                          | Yes                                                          |
| Screen Space - Camera                                        | Yes                                                          | Yes                                                 |
| World Space                                                  | Yes                                                          | Yes                                                          |
| Text Mesh Pro                                                | Yes                                                          | Yes                                                          |
| ***VR***                                                     |                                                              |                                                              |
| Multipass                                                    | Yes                                                          | Yes                                                  |
| Single Pass                                                  | Yes                                                          | Yes                                                          |
| Single Pass Instanced                                        | Yes                                                          | Yes                                                          |
| *Post-processing*<br>Oculus Rift<br/>Oculus Quest</br>PSVR</br>HoloLens<br/>WMR<br/>Magic Leap One | <br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes | <br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes<br/>Yes |
| ***AR***                                                     |                                                              |                                                              |
| AR Foundation                 | Yes                       | Yes                       |
| ***Debug***                                                  |                                                              |                                                              |
| Scene view modes                                             | Yes                                                          | In research                                                  |
