using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class enemy : MonoBehaviour
{
   
    public GameObject player;
    public float speed;

    // Start is called before the first frame update
    void Start(){
     
    }

    // Update is called once per frame
    void Update(){
        if (Vector2.Distance(transform.position, player.transform.position) < 4)
        transform.position = Vector2.MoveTowards(transform.position, player.transform.position, speed * Time.deltaTime);
    }
    private void OnTriggerEnter2D(Collider2D collision){

    }
}
