using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.U2D;

// Please add this Component to Camera or some top level object on each loadable scene.
public class GenerateSpriteShapes : MonoBehaviour
{

    // Once all SpriteShapes are rendered, remove this Component if On or remove it from elsewhere.
    public bool destroyOnCompletion = true;

    void OnGUI()
    {
        
        // Loop all invisible SpriteShapeRenderers and generate geometry. 
        SpriteShapeRenderer[] spriteShapeRenderers = (SpriteShapeRenderer[]) GameObject.FindObjectsOfType (typeof(SpriteShapeRenderer));
        CommandBuffer rc = new CommandBuffer();
        rc.GetTemporaryRT(0, 256, 256, 0);
        rc.SetRenderTarget(0);        
        foreach (var spriteShapeRenderer in spriteShapeRenderers)
        {
            var spriteShapeController = spriteShapeRenderer.gameObject.GetComponent<SpriteShapeController>();
            if (spriteShapeRenderer != null && spriteShapeController != null)
            {
                if (!spriteShapeRenderer.isVisible)
                {
                    spriteShapeController.BakeMesh();
                    rc.DrawRenderer(spriteShapeRenderer, spriteShapeRenderer.sharedMaterial);
                    // Debug.Log("generating shape for " + spriteShapeRenderer.gameObject.name);
                }
            }
        }
        rc.ReleaseTemporaryRT(0);
        Graphics.ExecuteCommandBuffer(rc);
        
        // SpriteShape Renderers are generated. This component is no longer needed. Delete this [or] remove this Component from elsewhere.
        if (destroyOnCompletion)
            Destroy(this);
        
    }
}