using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Aseprite2Unity.Editor
{
    public enum BlendMode : ushort
    {
        Normal = 0,
        Multiply = 1,
        Screen = 2,
        Overlay = 3,
        Darken = 4,
        Lighten = 5,
        ColorDodge = 6,
        ColorBurn = 7,
        HardLight = 8,
        SoftLight = 9,
        Difference = 10,
        Exclusion = 11,
        Hue = 12,
        Saturation = 13,
        Color = 14,
        Luminosity = 15,
        Addition = 16,
        Subtract = 17,
        Divide = 18,
    }
}
