# Global Game Jam
## The Pixels

### Postprocessing
This game changes the Postprocessing value. For the scripts working, the GlobalPostProcessingVolume have to have the Tag PostProcessing.

### DataStorrage
This class keep all Game informations. It inports the JSON file and so. Other Scripts will access to this script. For working, put an empty game object to the scene and name it Data. Attach the script to this scene.

### reachable object
The game character interact with some objects in the secen. For this Objects an JSON import do the answer to the actions to this objects. For building the level do so.
1. place all reactable Objects in the scene and make shure that they have the tag reactable.
2. Make shure that the script, MenueTrigger is attached to the player character.
3. in the inspector of the Data Game object, press the button export to json. An json will exportet to the folder /assets/json/<SecneName>.json
4. Editi the json and keep it so into this folder

### meditate
For the mediate create an empty game ojbect and name it meditate. Attach the script Meditate to this object. Then two things are needed
1. LightShaft from the 2D Gamepack
2. A Spot Light, with direction to Quaternion.identity. (adjust the spot range and strength )

Push in the inspector Spot Light, LighShafts, the player characetr in the inspector.

### Radial Menue
1. Just pull from the Prefabs folder the UI Prefab into the scene.
2 Create an empty Game object and name it Rename it to Dialogue.
3. Put as child of Dilaugo the Prefab from the Assets/2DGamekit/Prefabs/UIPrefabs/DialogueCanvas to the scene.
4. Create an event system


Additional sources :
Glitchart-Textures by Dataerase https://dataerase.itch.io/
