#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif



#include "codegen/il2cpp-codegen-metadata.h"





IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END




// 0x00000001 System.Void UnityEngine.VFX.VFXExpressionValues::.ctor()
extern void VFXExpressionValues__ctor_mC4B97E160ABAEC401DB0D306C3F3906556F1E918 (void);
// 0x00000002 UnityEngine.VFX.VFXExpressionValues UnityEngine.VFX.VFXExpressionValues::CreateExpressionValuesWrapper(System.IntPtr)
extern void VFXExpressionValues_CreateExpressionValuesWrapper_m130F5756DFE9AB35E695168BB6657A89110099CB (void);
// 0x00000003 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnPlay(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect)
// 0x00000004 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnUpdate(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect)
// 0x00000005 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnStop(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect)
// 0x00000006 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::.ctor()
extern void VFXSpawnerCallbacks__ctor_m9CAD31ED7850EC5C4C6BAADE73B725AD7BF1BAD1 (void);
// 0x00000007 System.Void UnityEngine.VFX.VFXSpawnerState::.ctor(System.IntPtr,System.Boolean)
extern void VFXSpawnerState__ctor_mEDB9EFACCB5F720273C21C33E4800203941E6B4B (void);
// 0x00000008 UnityEngine.VFX.VFXSpawnerState UnityEngine.VFX.VFXSpawnerState::CreateSpawnerStateWrapper()
extern void VFXSpawnerState_CreateSpawnerStateWrapper_mF96091A1AD9396392690CA603EA0784F8376EC5E (void);
// 0x00000009 System.Void UnityEngine.VFX.VFXSpawnerState::SetWrapValue(System.IntPtr)
extern void VFXSpawnerState_SetWrapValue_mD32C8695227ADE66BE7333968F4BDE8B58C14BED (void);
// 0x0000000A System.Void UnityEngine.VFX.VFXSpawnerState::Release()
extern void VFXSpawnerState_Release_m7A33784A786603F4BCFCB79CB7F41AE922166112 (void);
// 0x0000000B System.Void UnityEngine.VFX.VFXSpawnerState::Finalize()
extern void VFXSpawnerState_Finalize_m9C16C8F15D21824A9CC54E5FCDE3D784CCEE8C5A (void);
// 0x0000000C System.Void UnityEngine.VFX.VFXSpawnerState::Dispose()
extern void VFXSpawnerState_Dispose_m4442314D7EFCBD73A43003682C50092CE272A746 (void);
// 0x0000000D System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
extern void VFXSpawnerState_Internal_Destroy_m0EEE41ED2D221A92B3C3ECFBC861D37A38A833BA (void);
// 0x0000000E System.Void UnityEngine.VFX.VisualEffectAsset::.cctor()
extern void VisualEffectAsset__cctor_mF52E8CC197CC64D3D4D146CE468BEC9FFC8C7FEA (void);
static Il2CppMethodPointer s_methodPointers[14] = 
{
	VFXExpressionValues__ctor_mC4B97E160ABAEC401DB0D306C3F3906556F1E918,
	VFXExpressionValues_CreateExpressionValuesWrapper_m130F5756DFE9AB35E695168BB6657A89110099CB,
	NULL,
	NULL,
	NULL,
	VFXSpawnerCallbacks__ctor_m9CAD31ED7850EC5C4C6BAADE73B725AD7BF1BAD1,
	VFXSpawnerState__ctor_mEDB9EFACCB5F720273C21C33E4800203941E6B4B,
	VFXSpawnerState_CreateSpawnerStateWrapper_mF96091A1AD9396392690CA603EA0784F8376EC5E,
	VFXSpawnerState_SetWrapValue_mD32C8695227ADE66BE7333968F4BDE8B58C14BED,
	VFXSpawnerState_Release_m7A33784A786603F4BCFCB79CB7F41AE922166112,
	VFXSpawnerState_Finalize_m9C16C8F15D21824A9CC54E5FCDE3D784CCEE8C5A,
	VFXSpawnerState_Dispose_m4442314D7EFCBD73A43003682C50092CE272A746,
	VFXSpawnerState_Internal_Destroy_m0EEE41ED2D221A92B3C3ECFBC861D37A38A833BA,
	VisualEffectAsset__cctor_mF52E8CC197CC64D3D4D146CE468BEC9FFC8C7FEA,
};
static const int32_t s_InvokerIndices[14] = 
{
	23,
	18,
	171,
	171,
	171,
	23,
	132,
	4,
	7,
	23,
	23,
	23,
	25,
	3,
};
extern const Il2CppCodeGenModule g_UnityEngine_VFXModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_VFXModuleCodeGenModule = 
{
	"UnityEngine.VFXModule.dll",
	14,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
};
