#include "il2cpp-config.h"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Array.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Assembly.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\AssemblyName.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Atomic.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\CCW.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\CCWBase.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\COM.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\COMEntryPoints.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Class.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\ClassInlines.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\ComObjectBase.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Domain.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Enum.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Event.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Exception.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Field.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\GenericClass.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\GenericContainer.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Image.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\InternalCalls.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\LastError.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\LibraryLoader.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Liveness.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\MarshalAlloc.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\MemoryInformation.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataAlloc.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataCache.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\MetadataLoader.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Method.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Module.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Monitor.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Object.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Parameter.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Path.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\PlatformInvoke.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Profiler.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Property.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\RCW.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Random.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Reflection.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\ScopedThreadAttacher.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\StackTrace.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\String.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Thread.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\ThreadPool.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\ThreadPoolMs.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\Type.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\VisualizerHelpers.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\WaitHandle.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\WeakReference.cpp"
#include "C:\Program Files\Unity\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp\vm\WindowsRuntime.cpp"
