#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif



#include "codegen/il2cpp-codegen-metadata.h"





IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END




// 0x00000001 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
extern void RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (void);
// 0x00000002 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
extern void RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (void);
// 0x00000003 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
extern void RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (void);
// 0x00000004 System.Single UnityEngine.RaycastHit::get_distance()
extern void RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (void);
// 0x00000005 UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
extern void Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (void);
// 0x00000006 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (void);
// 0x00000007 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
extern void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (void);
// 0x00000008 System.Void UnityEngine.Rigidbody::.ctor()
extern void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (void);
// 0x00000009 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (void);
// 0x0000000A System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (void);
// 0x0000000B System.Boolean UnityEngine.Collider::get_enabled()
extern void Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB (void);
// 0x0000000C System.Void UnityEngine.Collider::set_enabled(System.Boolean)
extern void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (void);
// 0x0000000D UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
extern void Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (void);
// 0x0000000E UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3)
extern void Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7 (void);
// 0x0000000F System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F (void);
// 0x00000010 System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
extern void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (void);
// 0x00000011 System.Single UnityEngine.CapsuleCollider::get_height()
extern void CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 (void);
// 0x00000012 System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
extern void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (void);
// 0x00000013 System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
extern void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (void);
// 0x00000014 System.Single UnityEngine.SphereCollider::get_radius()
extern void SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094 (void);
// 0x00000015 System.String UnityEngine.PhysicsScene::ToString()
extern void PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (void);
// 0x00000016 System.Int32 UnityEngine.PhysicsScene::GetHashCode()
extern void PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (void);
// 0x00000017 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
extern void PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (void);
// 0x00000018 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
extern void PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (void);
// 0x00000019 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (void);
// 0x0000001A System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (void);
// 0x0000001B System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (void);
// 0x0000001C System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (void);
// 0x0000001D System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (void);
// 0x0000001E System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (void);
// 0x0000001F System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (void);
// 0x00000020 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (void);
// 0x00000021 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (void);
// 0x00000022 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
extern void Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (void);
// 0x00000023 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (void);
// 0x00000024 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (void);
// 0x00000025 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (void);
// 0x00000026 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (void);
// 0x00000027 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (void);
// 0x00000028 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (void);
// 0x00000029 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (void);
// 0x0000002A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (void);
// 0x0000002B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (void);
// 0x0000002C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (void);
// 0x0000002D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
extern void Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (void);
// 0x0000002E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
extern void Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (void);
// 0x0000002F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (void);
// 0x00000030 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (void);
// 0x00000031 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (void);
// 0x00000032 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
extern void Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (void);
// 0x00000033 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (void);
// 0x00000034 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (void);
// 0x00000035 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (void);
// 0x00000036 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (void);
// 0x00000037 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (void);
// 0x00000038 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (void);
// 0x00000039 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (void);
// 0x0000003A UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
extern void Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (void);
// 0x0000003B UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
extern void Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (void);
// 0x0000003C System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (void);
// 0x0000003D System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (void);
// 0x0000003E System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (void);
// 0x0000003F System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (void);
// 0x00000040 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (void);
// 0x00000041 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (void);
// 0x00000042 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (void);
// 0x00000043 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (void);
// 0x00000044 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
extern void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (void);
// 0x00000045 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (void);
static Il2CppMethodPointer s_methodPointers[69] = 
{
	RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk,
	RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk,
	RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk,
	RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk,
	Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8,
	Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54,
	Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38,
	Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4,
	Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC,
	Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119,
	Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB,
	Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B,
	Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8,
	Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7,
	Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F,
	CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6,
	CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75,
	CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6,
	CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3,
	SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094,
	PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk,
	PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk,
	PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk,
	PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk,
	PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk,
	PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F,
	PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk,
	PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529,
	PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk,
	PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1,
	PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF,
	PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA,
	PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E,
	Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30,
	Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C,
	Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA,
	Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D,
	Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E,
	Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1,
	Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024,
	Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B,
	Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287,
	Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47,
	Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1,
	Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5,
	Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A,
	Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8,
	Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950,
	Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67,
	Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495,
	Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851,
	Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D,
	Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC,
	Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04,
	Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE,
	Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D,
	Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4,
	Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F,
	Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056,
	Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE,
	Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894,
	Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9,
	Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F,
	Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F,
	Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB,
	Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316,
	Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88,
	Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262,
	Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913,
};
static const int32_t s_InvokerIndices[69] = 
{
	14,
	1135,
	1135,
	685,
	1135,
	1319,
	1136,
	23,
	6,
	64,
	114,
	31,
	14,
	1119,
	526,
	1136,
	685,
	296,
	6,
	685,
	14,
	10,
	9,
	1534,
	1535,
	1536,
	1537,
	1538,
	1539,
	1540,
	1541,
	1542,
	1543,
	1544,
	1545,
	1546,
	1547,
	1252,
	1548,
	1549,
	1550,
	1551,
	1552,
	1553,
	1554,
	1555,
	1556,
	1557,
	1558,
	1559,
	1560,
	1561,
	1562,
	1563,
	1564,
	1565,
	1566,
	1567,
	1568,
	1569,
	1570,
	1571,
	1572,
	1573,
	1574,
	1575,
	1576,
	17,
	1577,
};
extern const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule = 
{
	"UnityEngine.PhysicsModule.dll",
	69,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
};
