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Details —
A single action in detail. |
The inaction action: where would
we be without waiting? Waiting does not cause time to pass by - that happens
anyway - but represents a positive choice by the actor not to fill that time.
It is an action so that rules can be attached to it: for instance, we could
imagine that a player who consciously decides to sit and wait might notice
something which a busy player does not, and we could write a rule accordingly.
Note the absence of check or carry out rules - anyone can wait, at any time,
and it makes nothing happen.
Typed commands leading to this action
"wait/z"
Rules controlling this action
before doing something to a secret door which is unrevealed
before doing something to a secret switch which is unrevealed
before doing something when a secret door is the second noun and the second noun is unrevealed
before doing something when a secret switch is the second noun and the second noun is unrevealed
instead of doing something other than looking or examining or waiting or waiting more while the player is chained
report an actor waiting standard report waiting rule
name
unlist
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