# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

*.vsconfig
GGJ2022/Library/Artifacts/
GGJ2022/Library/PackageCache/
GGJ2022/Library/ShaderCache/
GGJ2022/Library/StateCache/
GGJ2022/Logs/
GGJ2022/obj/
GGJ2022/Temp/
GGJ2022/UserSettings/EditorUserSettings.asset
GGJ2022/Library/ArtifactDB
GGJ2022/Library/ArtifactDB-lock
GGJ2022/Library/Bee/
GGJ2022/Library/PlayerDataCache/
GGJ2022/Library/BuildPlayerData/
GGJ2022/Library/
GGJ2022/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
