using UnityEditor;

namespace NaughtyAttributes.Editor {
    [PropertyValidator(typeof(MaxValueAttribute))]
    public class MaxValuePropertyValidator : PropertyValidator {
        public override void ValidateProperty (SerializedProperty property) {
            MaxValueAttribute maxValueAttribute = PropertyUtility.GetAttribute<MaxValueAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer) {
                if (property.intValue > maxValueAttribute.MaxValue) {
                    property.intValue = (int)maxValueAttribute.MaxValue;
                }
            } else if (property.propertyType == SerializedPropertyType.Float) {
                if (property.floatValue > maxValueAttribute.MaxValue) {
                    property.floatValue = maxValueAttribute.MaxValue;
                }
            } else {
                string warning = maxValueAttribute.GetType().Name + " can be used only on int or float fields";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
            }
        }
    }
}
