using UnityEditor;

namespace NaughtyAttributes.Editor {
    [PropertyDrawer(typeof(SliderAttribute))]
    public class SliderPropertyDrawer : PropertyDrawer {
        public override void DrawProperty (SerializedProperty property) {
            EditorDrawUtility.DrawHeader(property);

            SliderAttribute sliderAttribute = PropertyUtility.GetAttribute<SliderAttribute>(property);

            if (property.propertyType == SerializedPropertyType.Integer) {
                EditorGUILayout.IntSlider(property, (int)sliderAttribute.MinValue, (int)sliderAttribute.MaxValue);
            } else if (property.propertyType == SerializedPropertyType.Float) {
                EditorGUILayout.Slider(property, sliderAttribute.MinValue, sliderAttribute.MaxValue);
            } else {
                string warning = sliderAttribute.GetType().Name + " can be used only on int or float fields";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));

                EditorDrawUtility.DrawPropertyField(property);
            }
        }
    }
}
