using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class KeepBoardStraight : MonoBehaviour
{
    Quaternion OriginalOrientation;

    // Start is called before the first frame update
    void Start()
    {
        //print(transform.rotation.eulerAngles);
        //OriginalOrientation = transform.rotation;
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        // uaternion rot = Quaternion.Slerp(transform.rotation, OriginalOrientation, 1f);
        Vector3 eulers = Quaternion.Inverse(transform.rotation).eulerAngles;
        //transform.Rotate(eulers); // rot.eulerAngles);

    }
}
