using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : Collidable
{


    public static GameManager instance;

    
    private void Awake()
    {
        instance = this;
    }

    public List<Sprite> playerSprites;
    public List<Sprite> inventoryItems;

    public PlayerController player;

    public FloatingTextManager floatingTextManager;

    public void ShowText(string msg, int fontSize, Color color, Vector3 position, Vector3 motion, float duration)
    {
        floatingTextManager.Show(msg, fontSize, color, position, motion, duration);
    }





}
