using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MainMenuScript : MonoBehaviour {
	private void Start()
	{
		Cursor.lockState = CursorLockMode.None;
		Cursor.visible = true;
	}
	
	public void PlayGame()
	{
		SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
	}

	public void QuitGame()
	{
		Application.Quit();
	}
}
